unreal.BatchExportOptions

class unreal.BatchExportOptions(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

settings object used in details view of the batch retarget window

C++ Source:

  • Plugin: IKRig

  • Module: IKRigEditor

  • File: SRetargetAnimAssetsWindow.h

Editor Properties: (see get_editor_property/set_editor_property)

  • include_referenced_assets (bool): [Read-Write] Duplicates and retargets any animation assets referenced by the input assets. For example, sequences in an animation blueprint or blendspace.

  • overwrite_existing_files (bool): [Read-Write] Any files with the same name will be overwritten instead of creating a new file with a numeric suffix. This is useful when iterating on a batch process.

property include_referenced_assets: bool

[Read-Write] Duplicates and retargets any animation assets referenced by the input assets. For example, sequences in an animation blueprint or blendspace.

Type:

(bool)