class unreal.BlackmagicCustomTimeStep(outer=None, name='None')

Bases: unreal.FixedFrameRateCustomTimeStep

Control the Engine TimeStep via the Blackmagic Design card.

C++ Source:

  • Plugin: BlackmagicMedia
  • Module: BlackmagicMedia
  • File: BlackmagicCustomTimeStep.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_overrun_detection (bool): [Read-Write] Enable mechanism to detect Engine loop overrunning the source
  • media_configuration (MediaIOConfiguration): [Read-Write] The device, port and video settings that correspond to where the Genlock signal will be coming from