unreal.BlendProfile

class unreal.BlendProfile(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A blend profile is a set of per-bone scales that can be used in transitions and blend lists to tweak the weights of specific bones. The scales are applied to the normal weight for that bone

C++ Source:

  • Module: Engine

  • File: BlendProfile.h