unreal.BlendStackInputAnimNodeLibrary

class unreal.BlendStackInputAnimNodeLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Exposes operations that can be run on a Blend Stack node via Anim Node Functions such as “On Become Relevant” and “On Update”.

C++ Source:

  • Plugin: BlendStack

  • Module: BlendStack

  • File: BlendStackInputAnimNodeLibrary.h

classmethod convert_to_blend_stack_input_node(node) -> (BlendStackInputAnimNodeReference, result=AnimNodeReferenceConversionResult)

Get a blend stack input node context from an anim node context

Parameters:

node (AnimNodeReference) –

Returns:

result (AnimNodeReferenceConversionResult):

Return type:

AnimNodeReferenceConversionResult

classmethod convert_to_blend_stack_input_node_pure(node) -> (blend_stack_input_node=BlendStackInputAnimNodeReference, result=bool)

Get a blend stack input node context from an anim node context (pure)

Parameters:

node (AnimNodeReference) –

Returns:

blend_stack_input_node (BlendStackInputAnimNodeReference):

result (bool):

Return type:

tuple

classmethod get_properties(blend_stack_input_node) -> (animation_asset=AnimationAsset, accumulated_time=float)

Get Properties

Parameters:

blend_stack_input_node (BlendStackInputAnimNodeReference) –

Returns:

animation_asset (AnimationAsset):

accumulated_time (float):

Return type:

tuple