unreal.BlueprintPropertyTestObject

class unreal.BlueprintPropertyTestObject(outer=None, name='None')

Bases: unreal.Object

Blueprint Property Test Object

C++ Source:

  • Module: UnrealEd
  • File: PropertyEditorTestObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • should_be_hidden (int32): [Read-Write] Should be Hidden
  • should_be_visible (int32): [Read-Write] Should be Visible