unreal.BoneRotationSource
¶
- class unreal.BoneRotationSource¶
Bases:
EnumBase
Enum for specifying the source of a bone’s rotation.
C++ Source:
Module: Engine
File: AnimTypes.h
- BRS_COPY_FROM_TARGET: BoneRotationSource¶
Copy rotation of target to bone.
- Type:
2
- BRS_KEEP_COMPONENT_SPACE_ROTATION: BoneRotationSource¶
Don’t change rotation at all.
- Type:
0
- BRS_KEEP_LOCAL_SPACE_ROTATION: BoneRotationSource¶
Keep forward direction vector relative to the parent bone.
- Type:
1