unreal.BrushDataTree
¶
- class unreal.BrushDataTree(current_level: int = 0, parent_index: int = 0, brush_actors: None = [], index_x0y0: int = 0, index_x1y0: int = 0, index_x0y1: int = 0, index_x1y1: int = 0, child_data_count: int = 0, node_extents: Vector4 = Ellipsis)¶
Bases:
StructBase
Brush Data Tree
C++ Source:
Plugin: Landmass
Module: LandmassEditor
File: LandmassManagerBase.h
Editor Properties: (see get_editor_property/set_editor_property)
brush_actors
(Array[LandmassActor]): [Read-Write]child_data_count
(int32): [Read-Write]current_level
(int32): [Read-Write]index_x0y0
(int32): [Read-Write]index_x0y1
(int32): [Read-Write]index_x1y0
(int32): [Read-Write]index_x1y1
(int32): [Read-Write]node_extents
(Vector4): [Read-Write]parent_index
(int32): [Read-Write]