unreal.BrushEffectDisplacement

class unreal.BrushEffectDisplacement(displacement_height=0.0, displacement_tiling=0.0, texture=None, midpoint=-128.0, channel=[0.0, 0.0, 0.0, 1.0], weightmap_influence=0.0)

Bases: unreal.StructBase

Brush Effect Displacement

C++ Source:

  • Plugin: Landmass
  • Module: Landmass
  • File: BrushEffectsList.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (LinearColor): [Read-Write] Channel
  • displacement_height (float): [Read-Write] Displacement Height
  • displacement_tiling (float): [Read-Write] Displacement Tiling
  • midpoint (float): [Read-Write] Midpoint
  • texture (Texture2D): [Read-Write] Texture
  • weightmap_influence (float): [Read-Write] Weightmap Influence
channel

(LinearColor) – [Read-Write] Channel

displacement_height

(float) – [Read-Write] Displacement Height

displacement_tiling

(float) – [Read-Write] Displacement Tiling

midpoint

(float) – [Read-Write] Midpoint

texture

(Texture2D) – [Read-Write] Texture

weightmap_influence

(float) – [Read-Write] Weightmap Influence