unreal.CEClonerCircleLayoutOptions

class unreal.CEClonerCircleLayoutOptions(count: int = 0, radius: float = 0.0, angle_start: float = 0.0, angle_ratio: float = 0.0, orient_mesh: bool = False, plane: CEClonerPlane = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)

Bases: StructBase

CECloner Circle Layout Options

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerEffectorShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_ratio (float): [Read-Write]

  • angle_start (float): [Read-Write]

  • count (int32): [Read-Write]

  • orient_mesh (bool): [Read-Write]

  • plane (CEClonerPlane): [Read-Write]

  • radius (float): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • scale (Vector): [Read-Write]

property angle_ratio: float

[Read-Write]

Type:

(float)

property angle_start: float

[Read-Write]

Type:

(float)

property count: int

[Read-Write]

Type:

(int32)

property orient_mesh: bool

[Read-Write]

Type:

(bool)

property plane: CEClonerPlane

[Read-Write]

Type:

(CEClonerPlane)

property radius: float

[Read-Write]

Type:

(float)

property rotation: Rotator

[Read-Write]

Type:

(Rotator)

property scale: Vector

[Read-Write]

Type:

(Vector)