unreal.CEClonerCircleLayoutOptions
¶
- class unreal.CEClonerCircleLayoutOptions(count: int = 0, radius: float = 0.0, angle_start: float = 0.0, angle_ratio: float = 0.0, orient_mesh: bool = False, plane: CEClonerPlane = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)¶
Bases:
StructBase
CECloner Circle Layout Options
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_ratio
(float): [Read-Write]angle_start
(float): [Read-Write]count
(int32): [Read-Write]orient_mesh
(bool): [Read-Write]plane
(CEClonerPlane): [Read-Write]radius
(float): [Read-Write]rotation
(Rotator): [Read-Write]scale
(Vector): [Read-Write]
- property plane: CEClonerPlane¶
[Read-Write]
- Type: