unreal.CEClonerSampleMeshOptions

class unreal.CEClonerSampleMeshOptions(count: int = 0, asset: CEClonerMeshAsset = Ellipsis, sample_data: CEClonerMeshSampleData = Ellipsis, sample_actor: Actor = Ellipsis)

Bases: StructBase

CECloner Sample Mesh Options

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerEffectorShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset (CEClonerMeshAsset): [Read-Write]

  • count (int32): [Read-Write]

  • sample_actor (Actor): [Read-Write]

  • sample_data (CEClonerMeshSampleData): [Read-Write]

property asset: CEClonerMeshAsset

[Read-Write]

Type:

(CEClonerMeshAsset)

property count: int

[Read-Write]

Type:

(int32)

property sample_actor: Actor

[Read-Write]

Type:

(Actor)

property sample_data: CEClonerMeshSampleData

[Read-Write]

Type:

(CEClonerMeshSampleData)