unreal.CEClonerTextureSampleChannel
¶
- class unreal.CEClonerTextureSampleChannel¶
Bases:
EnumBase
Enumerate all texture channels to sample for constraint
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
- RGB_AVERAGE: CEClonerTextureSampleChannel¶
1
- RGB_LUMINANCE: CEClonerTextureSampleChannel¶
0
- RGB_MAX: CEClonerTextureSampleChannel¶
2