unreal.CalibratedMusicTimebase

class unreal.CalibratedMusicTimebase

Bases: EnumBase

ECalibrated Music Timebase

C++ Source:

  • Plugin: Harmonix

  • Module: Harmonix

  • File: MusicalTimebase.h

AUDIO_RENDER_TIME: CalibratedMusicTimebase
  • Tells you almost exactly where the audio renderer is right now (smoothed version of the jittery,

  • raw position of the audio rendering). Useful for queuing up musical events based on the current

  • song time.

Type:

0

EXPERIENCED_TIME: CalibratedMusicTimebase
  • Tells you what the player is actually hearing & seeing this instant (when properly calibrated).

  • Useful for scoring player input.

Type:

1

VIDEO_RENDER_TIME: CalibratedMusicTimebase
  • Tells you what you should be drawing right now so it appears in sync with the music. (when properly calibrated).

  • Useful for synchronizing animations, ui, and other visuals to the music.

Type:

2