unreal.CameraModeTransition

class unreal.CameraModeTransition

Bases: StructBase

A camera transition.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraModeTransition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend (BlendCameraNode): [Read-Write] The blend to use to blend a given camera mode in or out.

  • conditions (Array[CameraModeTransitionCondition]): [Read-Write] The list of conditions that must pass for this transition to be used.