unreal.CameraShakePatternStartParams

class unreal.CameraShakePatternStartParams(is_restarting: bool = False, override_duration: bool = False, duration_override: float = 0.0)

Bases: StructBase

Parameters for starting a camera shake pattern.

C++ Source:

  • Module: Engine

  • File: CameraShakeBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • duration_override (float): [Read-Write] An optional override for the camera shake’s duration

  • is_restarting (bool): [Read-Write] Whether the camera shake is restarting while playing

  • override_duration (bool): [Read-Write] Whether the camera shake’s duration is overriden (see DurationOverride)

property duration_override: float

[Read-Write] An optional override for the camera shake’s duration

Type:

(float)

property is_restarting: bool

[Read-Write] Whether the camera shake is restarting while playing

Type:

(bool)

property override_duration: bool

[Read-Write] Whether the camera shake’s duration is overriden (see DurationOverride)

Type:

(bool)