unreal.CameraStartRecording

class unreal.CameraStartRecording(*args, **kwargs)

Bases: unreal.DelegateBase

Delegate used to notify the initiating blueprint of the result of a request to begin recording video. Although this signals the task as complete, it may have failed or been cancelled.:

Parameters:success (bool) – True if the task succeeded, false otherwise.

C++ Source:

  • Plugin: MagicLeapCamera
  • Module: MagicLeapCamera
  • File: MagicLeapCameraTypes.h