unreal.CameraTrackingFocusSettings

class unreal.CameraTrackingFocusSettings(actor_to_track: Actor = Ellipsis, relative_offset: Vector = Ellipsis, draw_debug_tracking_focus_point: bool = False)

Bases: StructBase

Settings to control tracking-focus mode.

C++ Source:

  • Module: CinematicCamera

  • File: CineCameraSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_to_track (Actor): [Read-Write] Focus distance will be tied to this actor’s location.

  • draw_debug_tracking_focus_point (bool): [Read-Write] True to draw a debug representation of the tracked position.

  • relative_offset (Vector): [Read-Write] Offset from actor position to track. Relative to actor if tracking an actor, relative to world otherwise.

property actor_to_track: Actor

[Read-Write] Focus distance will be tied to this actor’s location.

Type:

(Actor)

property draw_debug_tracking_focus_point: bool

[Read-Write] True to draw a debug representation of the tracked position.

Type:

(bool)

property relative_offset: Vector

[Read-Write] Offset from actor position to track. Relative to actor if tracking an actor, relative to world otherwise.

Type:

(Vector)