unreal.ChangeClientAsyncAction
¶
- class unreal.ChangeClientAsyncAction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintAsyncActionBase
Enqueues a request for changing a specific client’s stream and / or authority. This class exposes IMultiUserReplication::EnqueueChanges.
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientAsyncAction.h
Editor Properties: (see get_editor_property/set_editor_property)
on_completed
(OnChangeOperationCompleted): [Read-Write] Event that triggers when the operation completes.
- property on_completed: OnChangeOperationCompleted¶
[Read-Write] Event that triggers when the operation completes.
- Type:
(OnChangeOperationCompleted)