unreal.ChangeClientAsyncAction

class unreal.ChangeClientAsyncAction(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintAsyncActionBase

Enqueues a request for changing a specific client’s stream and / or authority. This class exposes IMultiUserReplication::EnqueueChanges.

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientAsyncAction.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_completed (OnChangeOperationCompleted): [Read-Write] Event that triggers when the operation completes.

property on_completed: OnChangeOperationCompleted

[Read-Write] Event that triggers when the operation completes.

Type:

(OnChangeOperationCompleted)