unreal.ChaosCollisionEventRequestSettings
¶
- class unreal.ChaosCollisionEventRequestSettings(max_number_results: int = 0, min_mass: float = 0.0, min_speed: float = 0.0, min_impulse: float = 0.0, max_distance: float = 0.0, sort_method: ChaosCollisionSortMethod = Ellipsis)¶
Bases:
StructBase
Settings used to define collision event requests
C++ Source:
Module: GeometryCollectionEngine
File: ChaosCollisionEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
max_distance
(float): [Read-Write] The maximum distance threshold for the results.max_number_results
(int32): [Read-Write] The maximum number of results to return.min_impulse
(float): [Read-Write] The minimum impulse threshold for the results.min_mass
(float): [Read-Write] The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).min_speed
(float): [Read-Write] The min speed threshold for the results (compared with min of particle 1 speed and particle 2 speed).sort_method
(ChaosCollisionSortMethod): [Read-Write] The method used to sort the collision events.
- property max_distance: float¶
[Read-Write] The maximum distance threshold for the results.
- Type:
(float)
- property max_number_results: int¶
[Read-Write] The maximum number of results to return.
- Type:
(int32)
- property min_impulse: float¶
[Read-Write] The minimum impulse threshold for the results.
- Type:
(float)
- property min_mass: float¶
[Read-Write] The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).
- Type:
(float)
- property min_speed: float¶
[Read-Write] The min speed threshold for the results (compared with min of particle 1 speed and particle 2 speed).
- Type:
(float)
- property sort_method: ChaosCollisionSortMethod¶
[Read-Write] The method used to sort the collision events.
- Type: