unreal.CineCameraRigRailSettings

class unreal.CineCameraRigRailSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Cine Camera Rig Rail Settings

C++ Source:

  • Plugin: CineCameraRigs

  • Module: CineCameraRigs

  • File: CineCameraRigsSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_spline_mesh_material (MaterialInterface): [Read-Write] Path to the default spline mesh material used in CineCameraRigRail

  • default_spline_mesh_texture (Texture2D): [Read-Write] Path to the default spline mesh texture used when speed visualization is off

  • speed_mode_spline_mesh_texture (Texture2D): [Read-Write] Path to the texture used in the speed visualization when drive mode is Speed

property default_spline_mesh_material: MaterialInterface

[Read-Write] Path to the default spline mesh material used in CineCameraRigRail

Type:

(MaterialInterface)

property default_spline_mesh_texture: Texture2D

[Read-Write] Path to the default spline mesh texture used when speed visualization is off

Type:

(Texture2D)

property speed_mode_spline_mesh_texture: Texture2D

[Read-Write] Path to the texture used in the speed visualization when drive mode is Speed

Type:

(Texture2D)