unreal.CineCameraRigRailSettings
¶
- class unreal.CineCameraRigRailSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Cine Camera Rig Rail Settings
C++ Source:
Plugin: CineCameraRigs
Module: CineCameraRigs
File: CineCameraRigsSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
default_spline_mesh_material
(MaterialInterface): [Read-Write] Path to the default spline mesh material used in CineCameraRigRaildefault_spline_mesh_texture
(Texture2D): [Read-Write] Path to the default spline mesh texture used when speed visualization is offspeed_mode_spline_mesh_texture
(Texture2D): [Read-Write] Path to the texture used in the speed visualization when drive mode is Speed
- property default_spline_mesh_material: MaterialInterface¶
[Read-Write] Path to the default spline mesh material used in CineCameraRigRail
- Type: