class unreal.ClothingAsset(outer=None, name='None')

Bases: unreal.ClothingAssetBase

Clothing Asset

C++ Source:

  • Module: ClothingSystemRuntime
  • File: ClothingAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cloth_config (ClothConfig): [Read-Write] Configuration of the cloth, contains all the parameters for how the clothing behaves
  • imported_file_path (str): [Read-Only] If this asset was imported from a file, this will be the original path
  • physics_asset (PhysicsAsset): [Read-Write] The physics asset to extract collisions from when building a simulation