class unreal.ClothingAssetNv(outer=None, name='None')

Bases: unreal.ClothingAssetCommon

NvCloth implementation of a clothing asset.

Note: BaseEngine.ini remaps a class named “ClothingAsset” to this class.

C++ Source:

  • Module: ClothingSystemRuntimeNv
  • File: ClothingAssetNv.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cloth_sim_config (ClothConfigBase): [Read-Write] Parameters for how the cloth behaves.
  • imported_file_path (str): [Read-Only] If this asset was imported from a file, this will be the original path
  • physics_asset (PhysicsAsset): [Read-Write] The physics asset to extract collisions from when building a simulation.