class unreal.ClothingSimulationInteractor(outer=None, name='None')

Bases: unreal.Object

If a clothing simulation is able to be interacted with at runtime then a derived interactor should be created, and at least the basic API implemented for that simulation. Only write to the simulation and context during the call to Sync, as that is guaranteed to be a safe place to access this data.

C++ Source:

  • Module: ClothingSystemRuntimeInterface
  • File: ClothingSimulationInteractor.h
cloth_config_updated() → None

Called to update the cloth config without restarting the simulation

physics_asset_updated() → None

Called to update collision status without restarting the simulation