unreal.CollisionSpringGroup

class unreal.CollisionSpringGroup

Bases: StructBase

Collision Spring Group

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: ChaosDeformableSolverComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_sliding (bool): [Read-Write] Anisotropic springs will allow sliding on the triangle

  • collision_search_radius (float): [Read-Write] Search radius for point triangle pairs

  • collision_spring_stiffness (float): [Read-Write] Collision spring stiffness; larger value will stop penetration better