unreal.CollisionSpringGroup
¶
- class unreal.CollisionSpringGroup¶
Bases:
StructBase
Collision Spring Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableSolverComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_sliding
(bool): [Read-Write] Anisotropic springs will allow sliding on the trianglecollision_search_radius
(float): [Read-Write] Search radius for point triangle pairscollision_spring_stiffness
(float): [Read-Write] Collision spring stiffness; larger value will stop penetration better