unreal.ColumnVisibilitySetting
¶
- class unreal.ColumnVisibilitySetting¶
Bases:
StructBase
Struct for storing reorderable and hidden/visible outliner columns
C++ Source:
Module: Sequencer
File: SequencerSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
column_name
(Name): [Read-Only]is_visible
(bool): [Read-Write]