unreal.ColumnVisibilitySetting

class unreal.ColumnVisibilitySetting

Bases: StructBase

Struct for storing reorderable and hidden/visible outliner columns

C++ Source:

  • Module: Sequencer

  • File: SequencerSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • column_name (Name): [Read-Only]

  • is_visible (bool): [Read-Write]