unreal.ComponentSync

class unreal.ComponentSync(name: Name = 'None', sync_option: SyncOption = Ellipsis)

Bases: StructBase

Component Sync

C++ Source:

  • Module: Engine

  • File: LODSyncComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]

  • sync_option (SyncOption): [Read-Write]

property name: Name

[Read-Write]

Type:

(Name)

property sync_option: SyncOption

[Read-Write]

Type:

(SyncOption)