unreal.ComponentWakeSignature
¶
- class unreal.ComponentWakeSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Delegate for notification when a wake event is fired by physics
- Parameters:
waking_component (PrimitiveComponent) –
bone_name (Name) –
C++ Source:
Module: Engine
File: PrimitiveComponent.h