unreal.CompositingElementOutput
¶
- class unreal.CompositingElementOutput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositingElementPass
Compositing Element Output
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementPasses.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write]pass_name
(Name): [Read-Write]
- relay_output(final_result, post_process_proxy) None ¶
Relay Output
- Parameters:
final_result (Texture) –
post_process_proxy (ComposurePostProcessingPassProxy) –