unreal.ComposureLensBloomPassPolicy

class unreal.ComposureLensBloomPassPolicy(outer: Object | None = None, name: Name | str = 'None')

Bases: ComposurePostProcessPassPolicy

Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: ComposureLensBloomPass.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bloom_intensity_param_name (Name): [Read-Write]

  • replacement_material (MaterialInterface): [Read-Write]

  • settings (LensBloomSettings): [Read-Write] Bloom settings.

property settings: LensBloomSettings

[Read-Write] Bloom settings.

Type:

(LensBloomSettings)