class unreal.ComposurePlayerCompositingTarget(outer=None, name='None')

Bases: unreal.Object

Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player’s render target. deprecate this (UComposurePlayerCompositingTarget) once we’re comfortable using the new UComposureCompositingTargetComponent in its place:

C++ Source:

  • Plugin: Composure
  • Module: Composure
  • File: ComposurePlayerCompositingTarget.h
get_player_camera_manager() → PlayerCameraManager

Current player camera manager the target is bind on.

Return type:PlayerCameraManager
set_player_camera_manager(player_camera_manager) → PlayerCameraManager

Set player camera manager to bind the render target to.

Parameters:player_camera_manager (PlayerCameraManager) –
Return type:PlayerCameraManager
set_render_target(render_target) → None

Set the render target of the player.

Parameters:render_target (TextureRenderTarget2D) –