unreal.ComputeVelocityParams
¶
- class unreal.ComputeVelocityParams(delta_seconds: float = 0.0, initial_velocity: Vector = Ellipsis, move_direction_intent: Vector = Ellipsis, max_speed: float = 0.0, turning_boost: float = 0.0, friction: float = 0.0, deceleration: float = 0.0, acceleration: float = 0.0)¶
Bases:
StructBase
Input parameters for compute velocity function
C++ Source:
Plugin: Mover
Module: Mover
File: MovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration
(float): [Read-Write]deceleration
(float): [Read-Write]delta_seconds
(float): [Read-Write]friction
(float): [Read-Write]initial_velocity
(Vector): [Read-Write]max_speed
(float): [Read-Write] AuxState variablesmove_direction_intent
(Vector): [Read-Write]turning_boost
(float): [Read-Write]