unreal.ConditionalGameplayEffect

class unreal.ConditionalGameplayEffect(effect_class: Class = Ellipsis, required_source_tags: GameplayTagContainer = Ellipsis)

Bases: StructBase

Struct for gameplay effects that apply only if another gameplay effect (or execution) was successfully applied.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • effect_class (type(Class)): [Read-Write] gameplay effect that will be applied to the target

  • required_source_tags (GameplayTagContainer): [Read-Write] Tags that the source must have for this GE to apply. If this is blank, then there are no requirements to apply the EffectClass.

property effect_class: Class

[Read-Only] gameplay effect that will be applied to the target

Type:

(type(Class))

property required_source_tags: GameplayTagContainer

[Read-Only] Tags that the source must have for this GE to apply. If this is blank, then there are no requirements to apply the EffectClass.

Type:

(GameplayTagContainer)