unreal.ConstantQAnalyzer
¶
- class unreal.ConstantQAnalyzer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioAnalyzer
UConstantQAnalyzer
UConstantQAnalyzer calculates the temporal evolution of constant q transform for a given audio bus in real-time. ConstantQ is available for individual channels or the overall audio bus.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: ConstantQ.h
Editor Properties: (see get_editor_property/set_editor_property)
on_constant_q_results
(OnConstantQResults): [Read-Write] Delegate to receive all Spectrum results, per-channel, since last delegate call. If bDownmixToMono setting is true, results will be in channel index 0.on_latest_constant_q_results
(OnLatestConstantQResults): [Read-Write] Delegate to receive the latest per-channel Spectrum results. If bDownmixToMono setting is true, results will be in channel index 0.settings
(ConstantQSettings): [Read-Write] The settings for the audio analyzer.
- get_num_center_frequencies() int32 ¶
Get Num Center Frequencies
- Return type:
int32
- property on_constant_q_results: OnConstantQResults¶
[Read-Write] Delegate to receive all Spectrum results, per-channel, since last delegate call. If bDownmixToMono setting is true, results will be in channel index 0.
- Type:
- property on_latest_constant_q_results: OnLatestConstantQResults¶
[Read-Write] Delegate to receive the latest per-channel Spectrum results. If bDownmixToMono setting is true, results will be in channel index 0.
- Type:
- property settings: ConstantQSettings¶
[Read-Write] The settings for the audio analyzer.
- Type: