unreal.ConstraintInstance

class unreal.ConstraintInstance

Bases: ConstraintInstanceBase

Container for a physics representation of an object.

C++ Source:

  • Module: Engine

  • File: ConstraintInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_rotation_offset (Rotator): [Read-Write] Specifies the angular offset between the two frames of reference. By default limit goes from (-Angle, +Angle) This allows you to bias the limit for swing1 swing2 and twist.

  • constraint_bone1 (Name): [Read-Write] Name of first bone (body) that this constraint is connecting. This will be the ‘child’ bone in a PhysicsAsset.

  • constraint_bone2 (Name): [Read-Write] Name of second bone (body) that this constraint is connecting. This will be the ‘parent’ bone in a PhysicsAset.

  • joint_name (Name): [Read-Only] Name of bone that this joint is associated with.

  • pos1 (Vector): [Read-Write] Location of constraint in Body1 reference frame (usually the “child” body for skeletal meshes).

  • pos2 (Vector): [Read-Write] Location of constraint in Body2 reference frame (usually the “parent” body for skeletal meshes).

  • pri_axis1 (Vector): [Read-Write] Primary (twist) axis in Body1 reference frame.

  • pri_axis2 (Vector): [Read-Write] Primary (twist) axis in Body2 reference frame.

  • profile_instance (ConstraintProfileProperties): [Read-Write] Constraint Data (properties easily swapped at runtime based on different constraint profiles)

  • scale_linear_limits (bool): [Read-Write] If true, linear limits scale using the absolute min of the 3d scale of the owning component

  • sec_axis1 (Vector): [Read-Write] Secondary axis in Body1 reference frame. Orthogonal to PriAxis1.

  • sec_axis2 (Vector): [Read-Write] Secondary axis in Body2 reference frame. Orthogonal to PriAxis2.