unreal.ConsumeMouseWheel
¶
- class unreal.ConsumeMouseWheel¶
Bases:
EnumBase
Used to determine how we should handle mouse wheel input events when someone scrolls.
C++ Source:
Module: SlateCore
File: SlateTypes.h
- ALWAYS: ConsumeMouseWheel¶
Always consume mouse wheel event even if we don’t scroll at all.
- Type:
1
- NEVER: ConsumeMouseWheel¶
Never consume the mouse wheel
- Type:
2
- WHEN_SCROLLING_POSSIBLE: ConsumeMouseWheel¶
Only consume the mouse wheel event when we actually scroll some amount.
- Type:
0