unreal.ControlRigBoolControlProxy

class unreal.ControlRigBoolControlProxy(outer=None, name='None')

Bases: unreal.ControlRigControlsProxy

Control Rig Bool Control Proxy

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRigEditor
  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool (bool): [Read-Write] Bool
  • control_name (Name): [Read-Only] Control Name
bool

(bool) – [Read-Write] Bool