unreal.ControlRigLayerInstance

class unreal.ControlRigLayerInstance(outer=None, name='None')

Bases: unreal.AnimInstance

Control Rig Layer Instance

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: ControlRigLayerInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_all_montage_instances_ended (OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.
  • on_montage_blending_out (OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finished
  • on_montage_ended (OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finished
  • on_montage_started (OnMontageStartedMCDelegate): [Read-Write] Called when a montage has started
  • propagate_notifies_to_linked_instances (bool): [Read-Write] Whether to propagate notifies to any linked anim instances
  • receive_notifies_from_linked_instances (bool): [Read-Write] Whether to process notifies from any linked anim instances
  • root_motion_mode (RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion from