unreal.ControlRigTransformControlProxy

class unreal.ControlRigTransformControlProxy(outer: Object | None = None, name: Name | str = 'None')

Bases: ControlRigControlsProxy

Control Rig Transform Control Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_name (Name): [Read-Only]

  • transform (EulerTransform): [Read-Write]

property transform: EulerTransform

[Read-Write]

Type:

(EulerTransform)