unreal.ControlRigTransformControlProxy

class unreal.ControlRigTransformControlProxy(outer=None, name='None')

Bases: unreal.ControlRigControlsProxy

Control Rig Transform Control Proxy

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRigEditor
  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_name (Name): [Read-Only] Control Name
  • transform (Transform): [Read-Write] Transform
transform

(Transform) – [Read-Write] Transform