unreal.ControlRigVectorControlProxy

class unreal.ControlRigVectorControlProxy(outer: Object | None = None, name: Name | str = 'None')

Bases: ControlRigControlsProxy

Control Rig Vector Control Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_name (Name): [Read-Only]

  • vector (Vector3f): [Read-Write]

property vector: Vector3f

[Read-Write]

Type:

(Vector3f)