unreal.ControllerHand

class unreal.ControllerHand

Bases: EnumBase

Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers

C++ Source:

  • Module: InputCore

  • File: InputCoreTypes.h

ANY_HAND: ControllerHand

2

CHEST: ControllerHand

7

EXTERNAL_CAMERA: ControllerHand

4

GUN: ControllerHand

5

HMD: ControllerHand

6

LEFT: ControllerHand

0

LEFT_ELBOW: ControllerHand

10

LEFT_FOOT: ControllerHand

15

LEFT_KNEE: ControllerHand

13

LEFT_SHOULDER: ControllerHand

8

PAD: ControllerHand

3

RIGHT: ControllerHand

1

RIGHT_ELBOW: ControllerHand

11

RIGHT_FOOT: ControllerHand

16

RIGHT_KNEE: ControllerHand

14

RIGHT_SHOULDER: ControllerHand

9

SPECIAL: ControllerHand

17

WAIST: ControllerHand

12