unreal.CoreTechBlueprintLibrary

class unreal.CoreTechBlueprintLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Core Tech Blueprint Library

C++ Source:

  • Plugin: DatasmithCADImporter
  • Module: DatasmithCoreTechExtension
  • File: CoreTechBlueprintLibrary.h
classmethod retessellate_static_mesh(static_mesh, tessellation_settings, post_changes) → Text or None

Re-tessellate LOD 0 of a static mesh if it contains parametric surface data.

Parameters:
Returns:

True if successful, false otherwise

out_reason (Text): Text describing the reason of failure.

Return type:

Text or None