unreal.CreateProxyMeshActorOptions

class unreal.CreateProxyMeshActorOptions(destroy_source_actors: bool = False, new_actor_label: str = '', rename_components_from_source: bool = False, spawn_merged_actor: bool = False, base_package_name: str = '', mesh_proxy_settings: MeshProxySettings = Ellipsis)

Bases: JoinStaticMeshActorsOptions

Create Proxy Mesh Actor Options

C++ Source:

  • Module: StaticMeshEditor

  • File: StaticMeshEditorSubsystemHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_package_name (str): [Read-Write] The package path you want to save to. ie: /Game/MyFolder

  • destroy_source_actors (bool): [Read-Write] Destroy the provided Actors after the operation.

  • mesh_proxy_settings (MeshProxySettings): [Read-Write]

  • new_actor_label (str): [Read-Write] Name of the new spawned Actor to replace the provided Actors.

  • rename_components_from_source (bool): [Read-Write] Rename StaticMeshComponents based on source Actor’s name.

  • spawn_merged_actor (bool): [Read-Write] Spawn the new merged actors

property base_package_name: str

/Game/MyFolder

Type:

(str)

Type:

[Read-Write] The package path you want to save to. ie

property mesh_proxy_settings: MeshProxySettings

[Read-Write]

Type:

(MeshProxySettings)

property spawn_merged_actor: bool

[Read-Write] Spawn the new merged actors

Type:

(bool)