unreal.CustomizableObjectEditorFunctionLibrary

class unreal.CustomizableObjectEditorFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Functions we want to be able to call on CustomizableObjects at edit time - could be exposed to cook as well.

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectEditorFunctionLibrary.h

classmethod compile_customizable_object_synchronously(customizable_object, optimization_level=CustomizableObjectOptimizationLevel.MINIMAL, texture_compression=CustomizableObjectTextureCompression.FAST) CustomizableObjectCompilationState

Synchronously compiles the provided CustomizableObject, LogMutable will contain intermittent updates on progress.

Parameters:
Returns:

The final ECustomizableObjectCompilationState - typically Completed or Failed

Return type:

CustomizableObjectCompilationState