unreal.CustomizableObjectNodeModifierClipWithUVMask

class unreal.CustomizableObjectNodeModifierClipWithUVMask(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNodeModifierBase

Customizable Object Node Modifier Clip with UVMask

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeModifierClipWithUVMask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • multiple_tag_policy (MutableMultipleTagPolicy): [Read-Write] Policy to use tags in case more than one is added.

  • tags (Array[str]): [Read-Write] Materials in all other objects that activate this tags will be clipped with this UV mask.

  • uv_channel_for_mask (int32): [Read-Write] UV channel index that will be used to get the UVs to apply the clipping mask to.

property tags: None

[Read-Write] Materials in all other objects that activate this tags will be clipped with this UV mask.

Type:

(Array[str])

property uv_channel_for_mask: int

[Read-Write] UV channel index that will be used to get the UVs to apply the clipping mask to.

Type:

(int32)