unreal.DMMaterialEffect
¶
- class unreal.DMMaterialEffect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialComponent
DMMaterial Effect
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]editable_properties
(Array[Name]): [Read-Only]effect_target
(DMMaterialEffectTarget): [Read-Only]enabled
(bool): [Read-Only]
- classmethod create_effect(effect_stack, effect_class) DMMaterialEffect ¶
Create Effect
- Parameters:
effect_stack (DMMaterialEffectStack) –
- Return type:
- property effect_target: DMMaterialEffectTarget¶
[Read-Only]
- Type:
- find_index() int32 ¶
Find Index
- Return type:
int32
- get_effect_stack() DMMaterialEffectStack ¶
Get Effect Stack
- Return type:
- get_effect_target() DMMaterialEffectTarget ¶
Get Effect Target
- Return type:
- classmethod stage_type_to_effect_type(stage_type) DMMaterialEffectTarget ¶
Stage Type to Effect Type
- Parameters:
stage_type (DMMaterialLayerStage) –
- Return type: