unreal.DMMaterialStageExpression
¶
- class unreal.DMMaterialStageExpression(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageThroughput
A node which directly represents an material expression (or function).
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialStageExpression.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs
(bool): [Read-Only]component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]editable_properties
(Array[Name]): [Read-Only]input_connectors
(Array[DMMaterialStageConnector]): [Read-Only]input_required
(bool): [Read-Only]material_expression_class
(type(Class)): [Read-Only]menus
(Array[DMExpressionMenu]): [Read-Only]name
(Text): [Read-Only]output_connectors
(Array[DMMaterialStageConnector]): [Read-Only]preview_material
(Material): [Read-Only]
- classmethod change_stage_source_expression(stage, expression_class) DMMaterialStageExpression ¶
Change Stage Source Expression
- Parameters:
stage (DMMaterialStage) –
- Return type:
Get Menus
- Return type:
[Read-Only]
- Type: