unreal.DMMaterialValueColorAtlas
¶
- class unreal.DMMaterialValueColorAtlas(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialValue
DMMaterial Value Color Atlas
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMMaterialValueColorAtlas.h
Editor Properties: (see get_editor_property/set_editor_property)
atlas
(CurveLinearColorAtlas): [Read-Write]component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]curve
(CurveLinearColor): [Read-Write]default_value
(float): [Read-Write]editable_properties
(Array[Name]): [Read-Only]local
(bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value that can be used anywhereparameter
(DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, GetFName() will be used instead.preview_material
(Material): [Read-Only]type
(DMValueType): [Read-Only]value
(float): [Read-Write]
- property atlas: CurveLinearColorAtlas¶
[Read-Write]
- Type:
- property curve: CurveLinearColor¶
[Read-Write]
- Type:
- get_atlas() CurveLinearColorAtlas ¶
Get Atlas
- Return type:
- get_curve() CurveLinearColor ¶
Get Curve
- Return type:
- set_atlas(atlas) None ¶
Set Atlas
- Parameters:
atlas (CurveLinearColorAtlas) –
- set_curve(curve) None ¶
Set Curve
- Parameters:
curve (CurveLinearColor) –