unreal.DMMaterialValueFloat3XYZ

class unreal.DMMaterialValueFloat3XYZ(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialValueFloat

DMMaterial Value Float 3XYZ

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterial

  • File: DMMaterialValueFloat3XYZ.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • default_value (Vector): [Read-Write]

  • editable_properties (Array[Name]): [Read-Only]

  • local (bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value that can be used anywhere

  • parameter (DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, GetFName() will be used instead.

  • preview_material (Material): [Read-Only]

  • type (DMValueType): [Read-Only]

  • value (Vector): [Read-Write]

  • value_range (FloatInterval): [Read-Only]

property default_value: Vector

[Read-Write]

Type:

(Vector)

get_default_value() Vector

Get Default Value

Return type:

Vector

get_value() Vector

Get Value

Return type:

Vector

set_default_value(default_value) None

Set Default Value

Parameters:

default_value (Vector) –

set_value(value) None

Set Value

Parameters:

value (Vector) –

property value: Vector

[Read-Write]

Type:

(Vector)