unreal.DMMaterialValueFloat3XYZ
¶
- class unreal.DMMaterialValueFloat3XYZ(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialValueFloat
DMMaterial Value Float 3XYZ
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMMaterialValueFloat3XYZ.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]default_value
(Vector): [Read-Write]editable_properties
(Array[Name]): [Read-Only]local
(bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value that can be used anywhereparameter
(DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, GetFName() will be used instead.preview_material
(Material): [Read-Only]type
(DMValueType): [Read-Only]value
(Vector): [Read-Write]value_range
(FloatInterval): [Read-Only]