unreal.DMMaterialValueTexture

class unreal.DMMaterialValueTexture(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialValue

DMMaterial Value Texture

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterial

  • File: DMMaterialValueTexture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • default_value (Texture): [Read-Write]

  • editable_properties (Array[Name]): [Read-Only]

  • local (bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value that can be used anywhere

  • parameter (DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, GetFName() will be used instead.

  • preview_material (Material): [Read-Only]

  • type (DMValueType): [Read-Only]

  • value (Texture): [Read-Write]

classmethod create_material_value_texture(outer, texture) DMMaterialValueTexture

Create Material Value Texture

Parameters:
Return type:

DMMaterialValueTexture

property default_value: Texture

[Read-Write]

Type:

(Texture)

get_default_value() Texture

Get Default Value

Return type:

Texture

get_value() Texture

Get Value

Return type:

Texture

has_alpha() bool

Has Alpha

Return type:

bool

set_default_value(default_value) None

Set Default Value

Parameters:

default_value (Texture) –

set_value(value) None

Set Value

Parameters:

value (Texture) –

property value: Texture

[Read-Write]

Type:

(Texture)