unreal.DMTextureUV
¶
- class unreal.DMTextureUV(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialLinkedComponent
DMTexture UV
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMTextureUV.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]editable_properties
(Array[Name]): [Read-Only]link_scale
(bool): [Read-Write]material_parameters
(Map[int32, DMMaterialParameter]): [Read-Only]mirror_on_x
(bool): [Read-Write] Forces a material rebuild.mirror_on_y
(bool): [Read-Write] Forces a material rebuild.offset
(Vector2D): [Read-Write]pivot
(Vector2D): [Read-Write] Pivot for rotation and scale.rotation
(float): [Read-Write]scale
(Vector2D): [Read-Write]uv_source
(DMUVSource): [Read-Write] Forces a material rebuild.
- get_material_model() DynamicMaterialModel ¶
Get Material Model
- Return type:
- get_uv_source() DMUVSource ¶
Get UVSource
- Return type:
- property material_parameters: None¶
[Read-Only]
- Type:
(Map[int32, DMMaterialParameter])
- set_uv_source(uv_source) None ¶
Set UVSource
- Parameters:
uv_source (DMUVSource) –
- property uv_source: DMUVSource¶
[Read-Write] Forces a material rebuild.
- Type: