unreal.DMXChannelData

class unreal.DMXChannelData(name: DMXAttributeName = [], min_value: float = 0.0, max_value: float = 0.0, default_value: float = 0.0)

Bases: StructBase

DMXChannel Data

C++ Source:

  • Plugin: DMXFixtures

  • Module: DMXFixtures

  • File: DMXFixtureComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_value (float): [Read-Write]

  • max_value (float): [Read-Write]

  • min_value (float): [Read-Write]

  • name (DMXAttributeName): [Read-Write]

property default_value: float

[Read-Only]

Type:

(float)

property max_value: float

[Read-Only]

Type:

(float)

property min_value: float

[Read-Only]

Type:

(float)

property name: DMXAttributeName

[Read-Only]

Type:

(DMXAttributeName)